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Transformations with unique emotes[ edit] Which types of emotes a player can do while under the effect of a transformation depends on which base model (skeleton) the transformation is using, for example: Stout, 4-legged creatures (cats, dogs, karka, pigs, dolyaks, etc.): /dance. Ruminants: /dance. Crouching creatures (young karka, sparks, etc
Awesome idea! :D We could always use more emotes. An /injured emote could also be nice - it could either put players in the down-state animation, or mimic all those injured NPCs around the world (which looks rather similar to the down-state animation of dazedly sitting on the ground, listing to one side). And I'd love a /fakedeath emote.
The following is a partial list of default hotkeys for English keyboards: These keys can be altered using the Control tab from the in-game options menu, [F11]: ` or ~ — Toggle the chat window. 1-8 — Activate skills 1-8 on your Skill Bar. Enter — Activate text-entry mode for chat in last-used channel, or send message if already in text Emotes must be performed while in the capture point area. The first few rounds will have 3 emotes to repeat. The continuing rounds will have 4, then 5. They may repeat the same emote twice in a row, so pay attention if they appear to "stall" in the middle of their act. Emotes that come to mind are: handshake. hug. high five. kiss. fist bump. It could work like this: Player 1 activates a pair emote ("/hug" or activates a novelty) and goes into a stance (like having their arms wide open if they are going for a hug) or an icon corresponding to the emote appears above their head.
Los comandos de chat son acciones y funciones especiales a las que se accede a través del panel de chat. Para utilizar un comando de chat, escriba el comando de barra correspondiente en el panel de chat. (Por ejemplo, /invitar Rytlock ). Consulte Emote para obtener una lista de comandos de chat que hacen que su personaje realice una animación.
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  • guild wars 2 emote commands